

Unlike other characters in the first Mortal Kombat, Goro was not based on a digitized actor but instead on a clay sculpture created by Curt Chiarelli. Curt wisely changed it to 2 fingers and a thumb." My original concept sketch had Goro with 3 fingers and a thumb on each hand. In 2011, Tobias recalled: "Goro was originally called Gongoro, but we decided to shorten his name. The original concept of the character was a two-handed humanoid character Rokuro, a member of "a race of demon warriors called Rokuro-kubi (demons of the dark)" wrongly "reputed as savage barbarians", who would join the tournament "to restore the pride and respect of his race." The idea for a character with four arms came from one of the Sinbad movies. Choose from several paths in which to spend experience points gained from battle! Augment your hero's abilities for incredible feats of agility, such as running along walls…or choose to augment any of 4 trees of Special Attacks to unlock new attacks unique for each character.According to John Tobias, Goro was created when he and Ed Boon discussed bringing "a big brooding character" to the first Mortal Kombat. Seek and discover the myriads of MK secrets. Explore the Outworld in its entirety…revisit the classic Mortal Kombat 1 and 2 stages in 3D! Fight and interact with a slew of classic Mortal Kombat characters, such as Sub-Zero, Scorpion, Kitana and Goro. See the infamous Mortal Kombat Tournament from the eyes of Earthrealm’s mightiest combatant Shaolin Monks Liu Kang and Kung Lao. Hurl an enemy into a spiked wall and leap from their impaled body to a higher area! Combine background interactions with Combat to solve unique action-orientated puzzles. Melt enemies in acid pits, impale them on spiked ceilings, and hang them from hooks.


Discover weapons throughout your journey and use them to increase the damage on your enemy kombatants.

Experience incredible depth of combat via Strings, Juggles, Special Attacks, Air Combat and Fatalities. Levy attacks in any direction at any time, all the while not losing focus on the primary target (with unique animations and properties for every direction).
